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Mittwoch, 2. März 2011

Underrated/Overlooked: Fatal Attractions

The thing most people remember about the 1993 X-Men semi-crossover Fatal Attractions is, frankly, the holograms.

Fatal Attractions spread the long-awaited return of X-Men uber villain Magneto (he’d only been “dead” for a couple years, but there were so many X-Books with so much happening every week at the time that a couple years felt like decades) over six chapters. What made it somewhat unique on the heels of stuff like Inferno, X-Tinction Agenda and my beloved X-Cutioner’s Song and the reason I call it a “semi-crossover” was that unlike those events, where each chapter bled into the next and readers had to adjust to shifting creative teams trying their best to tell a seamless story, each installment of Fatal Attractions more or less stood alone as pieces of a larger puzzle that could still be savored individually and gave every writer and artist their own chance to shine without having to worry about any baton.

But back to the holograms for a moment.

Gimmick covers were of course all the rage in 1993. The gimmick du jour for Fatal Attractions was that the front of each cardstock cover had a hologram of one of the book’s stars as designed by the series artist in the upper right hand corner under the logo. I’ve heard from the walls that can talk at Marvel HQ that these babies were not exactly the easiest things to pull together—and to the best of my knowledge we haven’t seen them since—but they sure did look sweet, particularly as you could really see each guy’s design sense in the one he created (Joe Quesada did Havok for X-Factor, Greg Capullo did Cable for X-Force, John Romita Jr. did Magneto for Uncanny X-Men, Andy Kubert did Gambit for X-Men, Adam Kubert did Wolverine for…well…Wolverine and I’m not sure who did Nightcrawler for Excalibur, maybe Joe Madureira, but it looked nice—and I’m sorry if I just got any credits wrong).

However, this was one case where the 90’s sizzle on the outside has perhaps caused folks to forget that the work in between the covers brought the steak in spades. Like I said, each chapter really did work on its own, so let me touch quickly on what I dug about each.

The story kicks off in X-Factor #92 by Peter David and Joe Quesada, although more than any other part of Fatal Attractions, this one ties in more thematically than anything else and serves truly as the prologue. Magneto’s groupies, the Acolytes, led by the guy who “killed” him, Fabian Cortez—they don’t know that—attack a government Sentinel-building factory really as a way to draw Quicksilver, X-Factor member and son of Magneto, into the fray. The main event of the issue is Cortez attempting to sway Quicksilver to become his ally and take his place as Magneto’s heir, which does a nice job filling any new readers in on what Mags’ deal is and why he’s such a nasty piece of work. While this is going on though, you also get a pretty killer X-Factor vs Acolytes throwdown—with a literally killer Jamie Madrox moment—gorgeous formative Quesada art, the balance of wit and morality that PAD always brings to the table, and a pretty powerful ending where the team confronts their government liaison and supposed friend Val Cooper about the whole Sentinel thing. There’s also a cameo from Exodus, who becomes more important down the line.

X-Force #25 by Fabian Nicieza and Greg Capullo has its own big time non-Magneto comeback, as Cable, who had been “dead” for an even shorter amount of time, returns to the team he founded to discover maybe they don’t need him anymore. I’ve said before how much I absolutely loved this era of X-Force and the Cable-less issues in particular, but this remains a personal favorite because it highlights how much Cannonball and company had grown over such a short time and forces Cable to have to prove his worth to his old charges, a neat 180 from the first year or so of the series where he was the gruff and mysterious drill sergeant they were all eager to please; you also get the beginnings of Cable as far more of a fully realized character as opposed to a 90’s cliché, with him relaxing a bit and demonstrating that he cares about and appreciates this kids just as much as his pouches and guns. But if that wasn’t enough to entice you, Exodus makes his first extended appearance to beat the crap out of X-Force and attempt to invite Cannonball and Sunspot to join his “master,” a cloaked guy in a space station who they tip toe around naming until the very end where he dons the full Magneto regalia as awesomely depicted by Capullo. It’s definitely the “warm-up” issue for the main event X-Men one-two, but it’s again a great story on its own that once more effectively shows a side of Magneto—in this case the teacher who wants his students back—as well as bringing Cable back in style and elevating X-Force since each guy wants to guide them (and Cable’s awesome “I don’t want them to follow my path—I want to follow theirs!” speech coupled with Magneto’s brutal disassembling of his machine side makes for a fantastic close).

So then we come to Uncanny X-Men #304, the first round of the true prize fight by Scott Lobdell and John Romita Jr., and you’ve got a lot going on. First off, Colossus’ kid sister Illyana, at one time Magik of the New Mutants, had died of the Legacy Virus, and it is in many ways the death of innocence in the X-Men’s world. Lobdell does some really nuanced character work covering the reactions, from Colossus’ refusal to show his feelings (or his non-metal form), to Professor X’s guilt, to Kitty Pryde’s gamut of emotions (she’s us, remember); there’s also a great bit where Bishop tries to pull his whole cryptic warnings of a doomed future routine with Banshee and Banshee deadpans “And what if I just go toss myself in front a bus? What happens then?” Interwoven with the grieving and the X-Teams coming together, there are pages written by Lobdell with powerful art by Jae Lee revealing pieces of Magneto’s earliest days in a Nazi concentration camp, some of which had been covered, but never with such raw detail (I believe this is the first time he’s called Erik and it’s not a stretch to say the great opening to the first X-Men movie borrowed heavily from here, intentionally or not). The two worlds come crashing together as Magneto, flanked by his Acolytes—Exodus revealed Cortez’ treachery to them and crushed him earlier in the issue—has the audacity to make his showy official return in the midst of the funeral and earmark this failure on the X-Men’s part to protect the most innocent among them as proof positive that Xavier’s dream has failed. Over the course of several Romita Jr. pages packed with characters and details, the more-powerful-than-ever Magneto dominates his heroic adversaries while also engaging with the usual philosophical battle of wills with his old friend Xavier, maybe making better points for why he’s right than ever before. It all builds to the heartbreaking moment where X-Men stalwart Colossus can stand no more tragedy and does the unthinkable, choosing to side with Magneto and become an Acolyte, breaking Professor X’s heart in the process and perhaps shattering his dream as well. The final page, where Xavier is dropped from the sky by Magneto, caught gently by Archangel and then assures his X-Men he knows he can count on all of them is extremely poignant; it’s an impressive pairing of action and pathos in that unique way only super hero comics can do it.

There’s less talk and more action in X-Men #25, as Nicieza comes back for his second go around, this time with Andy Kubert on art. Magneto fries most of the world’s electrical grid with an electromagnetic pulse mostly to show he can, so Professor X decides enough is enough and he’s taking a small strike force of X-Men—Jean Grey, Wolverine, Rogue, Gambit and Quicksilver, on loan from X-Factor—to finish this once and for all; he also dons a sweet Shi’Ar exoskeleton that allows him to walk so he can be front and center, despite the protests of many of his students. When Xavier essentially tells Cyclops he needs him to stay behind to carry on in case they don’t come back, you believe it. The strike force storms Avalon and teleports the Acolytes off the base so it’s straight up X-Men vs Magneto with the good guys being more ruthless than ever at Xavier’s insistence. Quicksilver and Rogue both play up their personal connections to Mags while assaulting him simultaneously; Professor X and a reluctant Jean barrage him with a psychic slew of bad memories, including Cypher’s death while he was in charge of the New Mutants; Wolverine goes full berserker; I’m not quite sure why Gambit was there other than to justify being in the cover hologram, but maybe he picked some locks or something. Despite it all, Magneto just keeps coming and neither side looks to give an inch. Then, out of nowhere, Wolverine makes a vicious swipe at his opponent’s guts—and Magneto responds by tearing the adamantium clear off Wolvie’s bones and out of his pores!

This is of course nearly 20 years in the rearview at this point, but you have to understand, as a fan reading at the time, the splash page image of the most popular and untouchable X-Man screaming in agony and quite possibly meeting his end in visually grisly fashion was beyond shocking. An enraged Xavier responds to that knockout with a ruthless uppercut of his own, full-on mind blasting Magneto like he never has before and wiping the dude’s brain clean, leaving him catatonic (we wouldn’t see him operational again for another six years, so really Fatal Attractions was more a blip on the radar than a full return, but what a blip). The postscript has Wolverine and an exhausted Xavier both in critical condition as Colossus shows up to help his former teammates get out before the other Acolytes return and then silently cradle Magneto’s limp body in a powerful closing panel.

To demonstrate just how standalone these books were, I have never actually read Wolverine #75! I know it’s by Larry Hama and Adam Kubert and that it deals with Wolverine ultimately recovering then electing to leave the X-Men, but I’ve never cracked the cover; it’s one of my white whales.

Everything wraps up in Excalibur #71, written by Lobdell with an assortment of artists helping him out, but this is really an “It’s all over but the crying” situation, as the big action was out of the way and now it was just a matter of dealing with the fallout; it’s a nice bookend to X-Factor in that it’s a true epilogue you don’t always get to see when you’re running from one big story to the next. Professor X, Cyclops and Jean Grey come to Muir Island, where the remaining members of Excalibur—Nightcrawler, Shadowcat and Phoenix—have stopped in to help Moira MacTaggert with some business. After some serious persuasion—and some nice “Professor Xavier is a jerk” thematic callback—the X-Men persuade Kitty to lure Colossus to the island, as apparently he has an outstanding head injury and they fear it may have influenced his recent decisions. Colossus shows up, feels the sting of his one-time love’s betrayal, but gets the help he needs while Cyclops and Nightcrawler beat up the Acolytes cannon fodder—including CKT favorite Katu!—and Rachel Summers has a somewhat random but sweet meeting with her alternate reality half-brother (neither knows yet, but the readers kinda did) Cable. In the end, Colossus forgives Kitty and offers thanks to the X-Men, but still chooses to remain an Acolyte, putting a bow on Fatal Attractions and what it was really trying to say as a whole: There are no absolutes in the X-Men Universe and neither Professor X nor his dream may be quite as infallible as we thought. Also, Excalibur decides to stay on Muir Island with Moira, but that’s another story.

It’s come to be a mantra from me here and elsewhere, but the 90’s get a bad rap. The X-Men in the 90’s get a particularly bad rap. A story like Fatal Attractions, remembered more for its posters, gimmicks and splashy returns was actually a deft ballet of awesome action and harrowing emotional betrayal, with healthy doses of humor and character growth mixed in plus pretty consistently great art throughout. It’s a true example not to judge a book by its cover.

Regardless of if the cover has a sweet hologram.

Dienstag, 7. September 2010

Why Won't This Work?: Captain Marvel


After reading Tom Spurgeon's brief but to the point item on why Giant-Man should be a more successful comic hero (I mean, except for the wife-beating...obviously) and talking with some buds over e-mail about characters primed for a possible second life the other day, I got to thinking about Captain Marvel.

For those of you out there who are having this post read to you rather than looking at the large image above, I mean the Rick Jones/Nega Bands/Mar-Vell version published by Marvel Comics. Although really the specifics of character name/secret identity don't matter here. What got me engaged with the Captain Marvel idea was the core concept and how it's one of many ideas in comics that I'm more than a little bewildered hasn't ever really become a breakout success.

And I should probably state here that this idea doesn't come from a nostalgic memory of dressing up as the character as a misanthropic 11-year-old (I'll save that particular piece of pop psychologizing for a Moon Knight post, thank you very much). In fact, I think the only "classic" issue of Captain Marvel I've ever read is this one, which I bought at a con for a dollar after I realized it was written by my pal and former writing teacher Scott Edelman. I didn't even read the historically epic Death of Captain Marvel graphic novel until I had to as part of a Wizard assignment.

No, my interest in Captain Marvel stems entirely from time spent thinking too much about superhero concepts while riding the El around Chicago without a decent iPod. But even with all that proven research at my beck and call, I still think I've got a strong case for why Marvel's own Captain should be a bigger hit than he's been and maybe even a few reasons why he's whiffed in the past. And the best way to get this ball rolling is by showing why the good Captain is better (on paper at least) than his Distinguished Competitor.


Think about it: the Marvel Captain Marvel is the same as the DC Captain Marvel in basic concept, and that concept is one hell of an example of what STC would call "the inner 8-year-old" hook: you're an average kid who's all of the sudden turned into a magical bad ass with awesome powers that let you fight anyone who sucks. Wish Fulfillment 101, right? Except the Marvel version is cooler in all the ways that people say Marvel is cooler than DC. To wit:

* Rather than being a dopey little kid reporter who says "Holy Moley" you're a teenage army brat who rides around on a motorcycle. Seriously, if you don't think Rick Jones fits the "teenage rebel" poster boy archetype that advertisers use on preteen boys every day perfectly, consider this: he was once voice in a cartoon by Luke Fucking Perry. 'Nuff Said.

* The hero you turn into is a cosmic Spartan warrior with a laser gun instead of lumbering man child with no eyes and cape that looks like a towel with a rope sewn on it. And if you prefer the later, non-Kree warrior take on the Marvel Captain's look, you've still got a pretty killer costume design that highlights the whole "Brad Pitt from 'Troy' but from space" thing. Cosmic powers are rad!

* Digging deeper, Mar-Vell is a hard core warrior of a lost space dynasty or something...right? I guess I don't know much about the Kree world, but I'm assuming that Mar-Vell has to be some kind of disgraced soldier who can't get back to the love of a good woman or something. In any event, I've always got the impression that he was kind of an asshole when compared to free-wheelin', "don't tell me what to do, dad" Rick Jones. And people loves assholes.

* No stupid wizard tells you what to do.


So, we've got a core empowerment fantasy wrapped in some cool imagery and a healthy dose of teen/adult drama, and to top it all off, the character's name contains the name of the company. This has got to work somehow, right? Yet for some reason, the character hasn't been able to really carry his own ongoing without fear of cancelation since sometime around 1974.

There's a group of dudes out there on the internet who are organized and believe with all their hearts that the reason no character has made a go of it as Captain Marvel in the Marvel U since back then is because there is only "one true Captain Marvel" and that dude is named Mar-Vell. At least one of their number is a frequent question asker on CBR's Cup O' Joe message board thread, and I honestly think it's great that they support something they're into with a lot of passion and fervor. But they're also mostly wrong.

Unlike Peter Parker or Reed Richards or Ben Grimm, there is no real definitive character behind Mar-Vell. Not to say that some good stories haven't been told with the character (I know Edelman spoke fondly of Steve Englehart's work on the series), but it's not like there's some compelling piece of personal backstory that means ONLY Mar-Vell can be linked to a snot-nosed earth teen via whatever magic the Nega Bands contain. And hell, even Rick Jones isn't THAT vital to the equation. Guy is such a cipher that he's been the sidekick for like 14 different heroes (give or take).

I DO think that since the original Death of Captain Marvel story, no one has been able to take that core concept and make it work for characters in a way that's compelling enough on its own merits. Part that is the way the Marvel Universe works and what it needs, but I think even more of it is a result of comics scene and how it rarely supports a solid concept done well based on its own merits.

The last time there was any kind of fleeting success with Captain Marvel was Peter David's early '00s run that saw Mar-Vell's kid get linked to a 20-something Rick Jones for a few years. While I'm waiting for someone to show up in the comments and tell me that this series invalidates my whole "not able to carry an ongoing since '74" argument, my memory of that book involves it always being on the bring of cancelation (U Decide!!!!) and of it being more of a humor book who's in-jokiness wasn't quite at Dan Slott She-Hulk levels but was a bit past Mark Waid Impulse ones. In any event, that book always felt like it was built way more for the comics market than it should have been to succeed, so I'm still left waiting for that mythical "they nailed it" take on Captain Marvel.

So what concept do you think should work more often?

Sonntag, 6. Juni 2010

Underrated/Overlooked: Sins of Youth

Young Justice isn’t just one of my favorite comics of all-time, it’s also in my mind a tremendous accomplishment.

That may have made a few of you scratch your heads; no, Young Justice wasn’t a game-changer like Watchmen or record-breaker like Civil War, but hear me out on the impressive merits it did possess.

I’ve extolled the virtues of Peter David on this blog before, and this is another one of his triumphs. As usual, he did a long haul job, penning 55 uninterrupted (there may have been one fill-in) issues plus numerous Annuals, specials, etc. over the course of five years. Young Justice is as funny and as poignant in spots as his work on Incredible Hulk or Supergirl, but it’s also far more metatextual and self-aware than even PAD’s usual stuff. There’s a scene in one of the later issues that’s one of my favorites that took place just a few months after Superboy and Impulse’s solo books getting cancelled and has The Ray relating to them about “their favorite comics” ending and all of them giving Robin the evil eye when it enters the room—fun but clever bits like that just peppered the book.

But maybe more impressive than the impressive effort put in by PAD was the breakout performance of my good pal Todd Nauck, who absolutely owned this series. It’s not unheard of for a writer, particularly one with the rep of Peter David, to spend half a decade perfecting his craft on a title, but in this day and age, generally guys not named Mark Bagley don’t stick around as long; not only did Todd match PAD for longevity on Young Justice, he utilized his growing familiarity with the characters as a way to constantly up his game and make improvements of what he already knew as well as bringing something new to the table nearly every month (Snapper Carr’s collection of super hero-themed t-shirts—ranging from Plastic Man to Metron—immediately comes to mind). Todd is that rarest breed of modern artist who can draw as fast as he does well (again, shades of Mark Bagley); he drew nearly every issue of Young Justice plus one-shots plus sometimes other series, but it never looked rushed or half-finished. If you look at Young Justice as a showcase for Todd Nauck—and it’s many other things but it’s certainly that in large part—you’ll see a guy who indeed draws fun, colorful cartoons, which is what he’s best-known for, but also an incredible range from an artist who spent five years with these characters and truly shepherded them into young adulthood.

So yeah, not even getting into all the other stuff Young Justice did well—reclaim obscure characters, new takes on tired settings, defying expectations with issues addressing real world hot button stuff, and of course all the great humor along the way—it was just a great series. I hail it as an accomplishment because without many stunts or aggressive promotion, it really was a book that achieved a lot on the backs of two guys who just worked really really hard.

And about a year and a half into their run, DC rewarded the creators of Young Justice by making the book the center of a company-encompassing fifth week event.

The set-up for Sins of Youth took place both in the pages of Young Justice and in Superboy’s ongoing series as the Agenda—a sort of renegade version of Cadmus, also focusing on cloning—led by Lex Luthor’s ex-wife Contessa expands their grudge against Kon-El to his team as well. Attempting to turn public sentiment against the young heroes of the DC Universe, the Agenda manipulates aged Golden Age teen sidekicks (including Dan the Dyna-Mite, which has always weirded me out since he had Hitler’s brain put in his head in The Golden Age, but was played mostly for laughs here) into forming Old Justice and publicly campaigning against their youthful counterparts. In order to address their detractors, Young Justice—under Wonder Girl’s temporary leadership because Batman won’t let Robin appear in public—sets up a summit in Washington DC with member of the JLA, JSA, Titans, et al coming out en masse to either support the kids or keep them out of trouble.

At the rally, chaos ensues like wow as the real Superboy shows up and reveals his evil clone Match has been posing as him, the Agenda’s clone army the Point Men attack, and for the coup de grace Klarion the Witch Boy—also hired by the Agenda and in a more lighthearted pre-Grant Morrison incarnation—mixes his magic with an alien space ray whipped out by Old Justice’s Doiby Dickles to make all the older heroes young and vice versa (except for Superboy, who initially can’t age because he’s a clone though this gets rectified in the second chapter after he kvetches about it, and the original Teen Titans who learn they were previously exposed to the same magic/science mix in a short Secret Files & Origin story written by my boy Jay Faerber).

From there, it’s a series of adventures all over the DCU as the various aged and de-aged heroes run around trying to figure out ways to reverse the situation, to defeat the Agenda, or to just have fun with their new status quo. The action unfolds in a series of one-shots—all with killer Mike Wieringo covers—by various creators wedged between the bookends by PAD and Nauck.

Yes, the ol’ age swap routine is absolutely a gimmick, but as the great Sean T. Collins has said, the best, most successful events no matter how nuanced or deep always center around something your inner 8-year-old can latch onto and enjoy (Civil War is heroes vs heroes, Blackest Night is a zombie movie, etc.)—this is certainly the case with Sins of Youth.

Even if the bookends are more an excuse to set up/resolve the plot along than anything else, PAD and especially Nauck take full advantage of the spotlight being given them and really show off what they and their characters can do. Wonder Girl is at her most heroic, Impulse is at his goofiest, Secret is at her quirkiest, and if you were wondering how Robin would fit in a team book, you get an idea of what a neat dynamic it is. Todd really goes to town drawing the entire roster of DC heroes, cramming as many as he can into a page George Perez-style and making the fight sequences sing with crackling energy and about a billion punches and energy blasts being thrown.

The one-shots are, as you’d expect, of varying degrees of quality, but most of the writers really sink their teeth into the concept, providing insight into what drives the older heroes as well as establishing the credibility of their sidekicks to a greater degree, while also following the general Young Justice mandate of “Have a good time.”

Chuck Dixon and Cary Nord handle the Batboy and Robin one-shot, which—appropriately given the characters—is probably the most serious an introspective of the series, though of course not without lighter moments. Taking a break from the larger crossover to check in on Gotham City, Tim Drake as Batman and Bruce Wayne as Robin rescue Zatanna from a group of villainous Russians. There’s some genuine insight as to how each guy views the other’s role over the course of the adventure as both struggle—Tim can’t do the “Batman” voice to fool Commissioner Gordon or get used to calling him “Jim,” Bruce regrets never having a real childhood—and Tim admits for the first time he doesn’t ever really want to be Batman. It also sets up a funny scene in Sins of Youth #2 where Tim tries to have a beer with his father and ends up spitting it all over him.

JLA, Jr. is more of the romp you’d expect, with Dan Curtis Johnson providing the script and Carlo Barberi rocking it on art as Captain Marvel takes the little Leaguers to see his wizard. Seriously, Barberi doesn’t draw Kyle Rayner in the same costume in any two panels, having him use his ring to whip up new ones every single time he is shown—it’s awesome. I also enjoy Aquaboy using the JLA roster files as Internet porn.

As a Flash fan, I am of course a sucker for Kid Flash/Impulse by Dwayne McDuffie and Angel Unzueta, wherein the speedsters embark on a PR tour to try and salvage the good guys’ image. I love Unzueta’s design for the grown-up Impulse costume and McDuffie’s characterization of young Wally West as perpetually impatient and annoyed. The best scene is definitely Wally briefly getting back to his honeymoon—which was interrupted by all this—and getting totally shot down by Linda when he tries to score.

Starwoman and the JSA is written by some dude named Geoff Johns with art by Drew Johnson. It’s another fun one as the Golden Agers head to outer space with the adult Stargirl as their babysitter; Geoff’s love for the characters shines through and he gets to do some nice work showcasing his creation, Stargirl/Starwoman, and her potential.

The compliment to Batboy and Robin, Superman, Jr./Superboy, Sr. by Karl Kesel and Rob Haynes, progresses Kal-El and Kon-El’s relationship in some pretty significant ways. Most importantly, Superman finally confesses his secret identity as Clark Kent to Superboy—only for Superboy to let him know he had already figured it out some time ago. It’s a nice moment in a book full of them plus a big ol’ fight scene made more awesome by Haynes’ unique style.

It all culminates in the second bookend, in which Klarion—and Peter David—up the ante by introducing a dozen or so de-aged villains into the mix, forcing the heroes—and Todd Nauck—to rise to the occasion double time. I won’t spoil who wins between the good guys and bad guys, but Todd absolutely comes out a champ.

Sins of Youth is a timeless, enjoyable story I probably pull off my shelf more than any other trade I own because it always cheers me up and makes me chuckle—and reminds me how much I miss Young Justice.

Sonntag, 21. Februar 2010

Five Comics Worth Reading - Feb. 2010

In the nascent days of this blog, I used to do a weekly feature called Five Comics Worth Reading, where I picked out some books I enjoyed and gave little capsule reviews. It wasn’t long for this world because I’m really not great at reviews and didn’t like having that mandate hanging over my head every week, taking away a bit from the pure joy of just reading my comics (kudos to those who can do it; you’re better than me).

However, every now and again I read a comic and am just like “Wow, this book is sick,” but don’t always have more than a few sentences to say about it, let alone a whole post. To that end, with no ambitions whatsoever of any sort of regular schedule, I am gonna bring back 5CWR periodically to babbly about books I’m really digging.

Books like these.

DAYTRIPPER
I read the first issue of this series just because Ryan said so and was pretty well blown away not even knowing what the high concept was, just digging the writing and art. The twin brother team of Gabriel Ba and Fabio Moon deliver a pretty standard “day-in-the-life” story about an average thirty-something going about his day, but I mean “standard” only in the sense that the events of the issue were (until the end) ostensibly mundane; however, despite the average nature of what’s going on, Ba and Moon have a way with their words of investing you in this man’s life and making the end of the issue all the more poignant.

I apologize for the vagueness here as I know it must be more than a bit frustrating, but I had no idea what this book was about going in, and that totally helped me enjoy it all the more, so if there is anybody out there who’s in the position I was, I want you to take a leap of faith and have a similar experience. The ending is key to what the whole series is about, and to give it away would be to spoil issues two and three as well, both of which also have that same quality of being beautiful in their take on the ordinary, but also begin bringing in a more sweeping sense of romance and grandeur.

The art—also a collaboration between the brothers—is gorgeous, with every person and every scene bursting with detail and unconventional beauty, as anybody who has followed their work on Umbrella Academy or Casanova would expect.

I wanna say more, but seriously, just trust me on this one and go find the first three issues.

IRREDEEMABLE
Yes, the whole “What if Superman went bad?” motif has been done to death a zillion times since the dawn of time, but for whatever reason, I’m totally into Irredeemable in a way I wasn’t with all those others.

It may be because Mark Waid is such a fan of Superman and the whole heroic ideal that he really takes care when toying with it; there’s no sadistic glee you find in most of those pastiches (ok, maybe a little), but rather a great deal of care taken and a sense of “yeah, that’s how it would happen,” that comes from knowing Waid has absolutely thought this through. The motivations and fallout are meticulously thought out and add up (to the degree such things can in a book about super-powered demigods in spandex).

Peter Krause’s art has a sorta Dan Jurgens vibe going for it that fits the story well. He infuses the really horrific stuff Waid is putting out there with a sense of innocence gone horribly awry that twists your stomach in the right ways.

Beyond the initial shock factor of seeing the world’s greatest hero annihilating continents with his heat vision, there are also mysteries and tangential threads being laid out like mines by Waid and I enjoy seeing them go off with the precision he intended while I struggle to figure out who I’m supposed to be rooting for; good stuff here.

THE PUNISHER
I’m sure there were plenty of folks out there who didn’t think turning The Punisher into a Frankenstein monster and having him hang out with Morbius and Werewolf By Night was a good idea (probably right here on this very Internet).

They were right; it was not a good idea.

It was a great idea!

Punisher is such a hugely entertaining comic right now it’s insane, and this is coming from somebody who has never been able to get into the character. Rick Remender has done a complete 360 in that he took a concept so wonderfully entertaining in its utter ridiculousness and then brought it full circle into a story that is completely compelling and perfectly fitting for the character.

I love that Remender is doing all this crazy shit but at the end of the day, in the context it is put in, IT MAKES TOTAL SENSE! Yes, if The Punisher went up against an entire team of ruthless super villains with the kind of power and carte blanche the Dark Avengers have, the son of Wolverine would totally end him. And yes, because he lives in a world where radiation doesn’t kill you but gives you fantastic or horrible powers and giant guys in purple suits try to eat or planet, it is not inconceivable in the least that a group of monsters would patch him up and turn him into a Frankenstein because they need a strategic mind to save their asses.

The latest issue—in which Dan Brereton illustrated the hell out of a flashback sequence telling the origin of Hellsgaard—was another quantum leap of awesome as we realize the bad guy Punisher is going after is basically him but replacing the figurative monsters who killed Frank Castle’s family with literal monsters who killed his own. The fact that this doesn’t even faze Frank as he prepares to go to war is a juicy little morsel that I’m interested to see get picked up down the road either as an Achilles heel or further evidence that The Punisher is so far gone a parallel like that means jack to him.

It’s also worth noting that Tony Moore draws not only the best vampires and werewolves in comics, but also does crazy fight scenes like nobody’s business. I love the liberties he’s not afraid to take with established characters and really hope he gets to draw more of them.

RED ROBIN
I forget sometimes how much I like the character of Tim Drake because a lot of the time he just gets written as “Robin” with folks forgetting that behind the mask he is so far removed from Dick Grayson, Jason Todd and particularly Bruce Wayne. He’ll never be the fighter that Bruce or Dick were, but he makes up for that with his brains and the fact that he’s probably the best natural detective out of the bunch. He’s also the happy medium between Dick’s carefree swashbuckler and Bruce’s grim and hopeless creature of the night.

Chris Yost totally understands this and is making me remember more and more in every issue of Red Robin why this character rocks.

As Red Robin, Tim is refreshingly human, making mistakes but working through them and being driven by faith in his own inherent belief more than any sacred vow or thirst for vengeance. He wears his emotions on his sleeve and it bites him in the ass more than a couple times, but he has an incredible skill set and ability to think on his feet that Yost is extremely apt at showcasing.

I’m also quite a fan thus far of Yost’s new potential love interest for Tim, Tam Fox, as she’s got a good bit of her own capability but also enough damsel in distress in her to keep things interesting; her being Lucius Fox’s daughter is a neat and clever spin as well.

But I honestly realized how much I am getting out of this comic in the latest issue where Tim has both an awesome fight with Killer Moth and then a great emotional hugging scene with Superboy where he breaks down in tears of joy over his best friend being alive that felt so sincere; Yost is so good not just at writing convincing young adults, but also at positioning action and emotion in perfect harmony with one another.

X-FACTOR
I know there’s a school of thought that Peter David’s writing on ongoing series tends to be too dense for new readers to navigate in easily, and maybe it’s true, but at the same time if you invest the time in his stories, you’re pretty much always guaranteed one helluva return.

I really respect how long PAD sticks around on books, be it a decade on Incredible Hulk, five uninterrupted years on Young Justice, or so forth. I love that he lays out long-term plans, commits to them, changes on the fly if necessary, but generally tries to stay the course on the big characters arcs he’s mapped out and epic stories he’s lad the tracks for. I enjoy the in jokes rewarding folks who have read the book for awhile and the pay-offs that are a long time coming but worth it.

Such is the case with X-Factor, where David has been hard at work for five years, building an impressive cast, imbuing them with great personalities, weaving a tangled web of interpersonal dynamics, and just having a good time.

He just wrapped a year-long time travel story he’d been building for some time before that, and now we’ve got the incredible eclectic cast of Jamie Madrox, Strong Guy, Siryn, Rictor, Monet, Darwin, Longshot, Shatterstar and Layla Miller going in a bunch of different directions that include diffusing an international incident, trying to locate the missing Invisible Woman, and moping in Ireland.

Honestly, the incredible mix of 80’s, 90’s and today B and C-listers I just rifled off as a team roster should have piqued your curiosity enough, but if you come for that, stay for the wit, the well-spun mysteries, the crazy twists, the heartfelt dysfunctional family, etc.

Freitag, 22. Januar 2010

The Definitives: Superboy

Back when I was a kid (well, depending on how far your definition of “kid” extends) and still didn’t know much about the DC Universe, I did know one thing: I really dug Superboy. And no, I don’t mean Clark Kent when he was a boy, I mean the dude who would go on to become Kon-El and later Conner Kent, the guy who rocked a zillion belts in the strangest places before moving to a t-shirt and jeans—that Superboy. Before I knew that Wally West was the guy wearing the Flash outfit or that Dick Grayson wasn’t Robin anymore, Superboy was far and away my favorite DC character.

With the all-too-short run by Geoff Johns and Francis Manapul on Adventure Comics coming to an end recently, it made me reflect back on how much I dig Superboy, who may not be my favorite character in the DCU anymore, but he still sits comfortably in the top three.

I may have said as much in earlier posts (we’ve written quite a few of them at this point, folks), but Superboy just came along at the perfect time for me, as I was hitting my semi-rebellious (or more wannabe rebellious) early teen years and a wiseass kid with a fade haircut, leather jacket and earring who hit on chicks was the avatar of all I found cool in the early 90’s. It wasn’t a case of image being everything though, as Superboy’s creators Karl Kesel and Tom Grummett really infused him with a feel-good, “this is fun” energy that the grim and gritty years were sorely lacking and that I didn’t even realize I was missing.

As I grew up and came back to comics, it was nice to see that Superboy had matured a bit too under the pen of writers like Peter David and Geoff, but not too much. Here are some of the Superboy stories from over the years that have always kept the character on my list of faves.

Reign of the Supermen
I’ve heard in read in various interviews and accounts (including a Wizard Retrospective I helped edit) that Superboy’s creators weren’t completely shocked by his almost-immediate popularity, but at least somewhat surprised he caught on the way he did. I know hindsight is 20/20 and all that, but even at the time of “Reign of the Supermen,” I had a good feeling Superboy would stick around if only because in one of the most epic of epic storylines, he still stood out brightly among a cast of dozens. Fashion sense aside, Superboy was the breath of fresh air fans such as myself were looking for in a story where you had a Cyborg Superman blowing up Coast City, the shades-wearing Eradicator frying criminals while wearing an “S” on his chest and the real Man of Steel sporting a Fabio mullet; amidst the doom and gloom (that, don’t get me wrong, was still a killer story), Superboy hearkened back to comics being fun. I also always dug that while the other three would-be Supermen were being positioned as possible replacements, it was always up front that Superboy (or then “don’t call me Superboy!”) was a clone and not trying to convince anybody of anything. Kesel and the other Superman writers of the day did a nice job using the “The Kid” as comic relief, but also as a hero from the word go, anxious to prove himself if somewhat lacking in attention span.

Superboy #1-5
In the first half-dozen issues of Superboy’s first solo series, Karl Kesel and Tom Grummett did an exemplary bit of world-building that many creators today could learn a nice lesson from. Right off, they dropped The Kid in a totally exotic (in more ways than one) locale, Hawaii, to set him apart from anybody else in the DC Universe and then set about populating this new frontier. Superboy carried over his ambitious girlfriend Tana Moon as well as sleazy agent with a heart of gold Rex Leech and his bombshell daughter Roxy from his Adventures of Superman run, but then also added sage advisor (and Jack Kirby creation) Dubbilex and sober cop Sam Makoa (Hawaii’s Commissioner Gordon) to round out a solid supporting cast. Within five issues, Kesel and Grummett provided their protagonist with the start of a unique rogues gallery in the hapless Sidearm, bad girl Knockout, crazed Scavenger, and noble yet misguided Silversword. Of all these new creations, Knockout would prove the most enduring and intriguing, taking The Kid’s propensity for ogling beautiful women and turning it against him in the worst of ways (it’s also kinda cool that she’d go on to venture outside Superboy’s world thanks mostly to Gail Simone, though I wish the two of them had been able to have one last tangle before her untimely demise). In under six months, Hawaii was nearly as fleshed out a DCU locale as at least Midway or Star City and ready to contend with the Gothams of the world (though how so many super villains ended up in the islands I’ll never understand). Oh, and I can’t conclude this section without throwing particular props to the awesome Superboy #4, featuring Rex Leech’s skewed “Superboy: The Animated Series,” as illustrated brilliantly by the late Mike Parobeck).

“Watery Grave” (Superboy #13-15)
This three-parter from 1995 was actually my very first exposure to the Suicide Squad back before I was aware of much beyond that there had at one time been a team and book with that name. It’s pretty neat stuff as it places the happy go-lucky Kid in way over his head amongst a group of unrepentant thugs and murderers who stand in stark contrast to his bluster and general optimism. The story itself has Superboy and the Squad going after perennial string-pullers the Silicon Dragons in the culmination to much of what Kesel had been laying down over the book’s first year; Kesel also does a great job playing out the intrigue of a traitor within the group, a common theme, but one he nicely misdirects more than once. The action is top-notch as expertly done by Grummett and by the end of the story Superboy has definitely grown up a little following his first real solo epic—but not too much.

Sins of Youth
Superboy Definitives or not, I heartily recommend Sins of Youth just because it’s a fantastic and wonderfully entertaining story with more actually funny humor than just about any comics event ever plus Todd Nauck outdoing himself again and again, but it is cool that at its heart, this is a DCU-wide story that centers around Young Justice and, more specifically, Superboy. The gimmick of adult super heroes becoming teens and the young good guys getting older is a neat hook, but it’s also central to the through line of Superboy’s big character arc: that he can never grow up even if he wants to. Amidst the laughs and visual hilarity of this adventure, Karl Kesel and Peter David in particular give Kon some incredible pathos as well as one major turning point event that made the 11-year-old in me shed a tear for certain.

Superboy #83
It seems like I do nary a list for this blog without mentioning how perpetually skilled and underrated Joe Kelly is as a writer, but hey, you can’t fight truth. Back at the turn of the century, Kelly had another one of his too-short oddball runs on a book when he took on Superboy with artist Pascual Ferry and had a good ol’ time mixing smart comedy with straight up weirdness involving gorillas, robots and the like. His first issue was a particularly witty bit of meta-textual storytelling, as Superboy realized that he had somehow become considered “uncool” within the confines of the DC Universe and sets about giving himself a makeover that dragged him visually beyond 1993 and into 2001. As Kon muses on how he lost his hipness and chats with guest stars over how to regain it, Kelly does nice work picking apart the character and explaining why he is in fact timeless regardless of whether or not he needs a new costume.

Teen Titans Annual #1
If Karl Kesel, Peter David and Joe Kelly were Superboy’s principal stewards as he got to enjoy his early teen years, Geoff Johns was the guy who stepped in and started prepping him for real world responsibilities and an adulthood that may never come (this is comics), but never lost sight of the youthful exuberance that made the character stick to begin with. Nowhere does Johns’ “growing up” Superboy ring more true than in his Conner’s relationship with Wonder Girl, one of my favorite comic book romances of the past decade. While The Kid has always had a lady on his arm, what he had/has with Cassie feels more “real,” both in the way it’s been portrayed and in the sense you get that this is the first romance of his that could really go somewhere; in that latter regard, Geoff has always done a nice job making the relationship reflect the more heartfelt ones we have in our late teens or early 20’s as opposed to the flirtations of youth. This issue is maybe the best and most heartstring-tugging Conner/Cassie story in a pretty impressive pantheon that includes not only everything Geoff did with them on Teen Titans, but also the adorable “will they or won’t they?” routine Peter David had going for years in Young Justice. In the midst of Infinite Crisis and coming off Conner getting his ass kicked by Superboy Prime, he and Cassie share their feelings and memories, recalling all they’ve been through together and ultimately consummating their relationship before the world ends; it’s touching, poignant, and yet not too dire, as this is still a Teen Titans story starring Superboy after all.

Dienstag, 15. Dezember 2009

Hark...Holiday Comics

Lo in years past there weren't always trusty collections of holiday-themed comic book stories that could all be found in one place (such as the 2009 Marvel Holiday Spectacular featuring Werewolf By Night in "Werewolf By Eve"--available now both online and in print!). No, in the days before consolidation became hip, tales of Christmas, Chanukah, etc. cheer were instead relegated to issues of ongoing series, weaved seamlessly into a character's tapestry of continuity each December or there about.

Ok, I'm lying; "Holiday Special" type comics have been around since at least the 90's (probably the 80's) and occasionally there is still a one-off issue of your favorite super hero title that takes a month off to dress their lead up as Santa or teach us the meaning of the Menorah. Still, I just ate up two paragraphs pretty quick, didn't I?

Where was I? Oh yeah: holiday comics.

I can't say I've read enough enough comics centered around holiday cheer that I can compile any sort of definitive "Best Of" list, but here are five from my youth or thereabout that I at least remember, meaning that for better or worse they did make an impression.

"...Guess Who Just Came Down the Chimney!" from UNCANNY X-MEN #143
The final issue of Chris Claremont and John Byrne's legendary run together on the X-Men, and while it has since been reported far and wide by both that they were not getting along by this point, it certainly doesn't show in this classic. Not a shocker that in their last shared tale on the franchise they'd shape for a generation or two, these creators chose to focus on Kitty Pryde, a character near and dear to both. With all of the other X-Men out enjoying their Christmas plans, young (and Jewish) Kitty sticks around the X-Mansion and ends up having to face a N'garai demon with pretty much only her wits. Of course there's a happy ending and the plot is plenty sappy, but it also has awesome action and is beautifully drawn, and really that's pretty spiffy for a comic of this type.

"Funeral for a Friend Part 4: Metropolis Mailbag II" from SUPERMAN v2 #76
In general I thought Dan Jurgens' concept for his annual "Metropolis Mailbag" issue of Superman--in which the Man of Steel takes a break from fighting aliens and scientists and whatnot to fly around fulfilling all the wishes kids send to Santa via the Metropolis mail--was a wonderfully simple and fun one that guaranteed a nice uplifting story with plenty of "Aww" moments at least once a year. However, the most poignant of these unquestionably came the year Superman was unavailable for his task, having "died" at the hands of Doomsday a month earlier, and thus his super friends have to pick up the slack. Thus you've got the Justice League, Captain Marvel, the Flash, Green Lantern, Aquaman, and even Kiel's beloved Agent Liberty reunitin families and delivering presents, culminating with a picked up thread of the heroes helping to rebuild a house destroyed during the Doomsday fight and the jerky teenage son admitting Superman didn't suck after all. Jurgens is in his prime drawing every DC hero and the cover has Batman releasing a friggin' dove from his hand.

"Rhino Plastered" from INCREDIBLE HULK #378
Once again, we travel back to Peter David's epic tenure as writer of Incredible Hulk, because it was simply that awesome. In this installment, that lovable loser the Rhino opts against robbing a bank when he sees the Hulk is in town and instead steals a Santa suit off a Salvation Army volunteer, planning to scrounge up cash for "charity" then take off. Unfortunately for the horned one, a mall floor manager in need of a last minute Santa spots Rhino and drags him inside to sub in. At first, Rhino goes with the flow, but even this hardened super villain is disgusted at how bratty the kids are, causing him to lose his cool, causing the nearby Bruce Banner to lose his cool...and so forth. Though the visuals of Rhino as Santa Claus fighting the Hulk through a packed mall would probably be enough to make this a gem on their own, but David has a leg up on many writers who awkwardly stumble their way through comedy issues such as these in that he is actually a funny dude and has a knack for this sort of thing. Also, the fact that it's the curmudgeonly grey Hulk as opposed to the dumb green Hulk works wonderfully here. I won't spoil exactly how they get there, but the final page of the issue features Rhino still as Santa and Hulk as the world's biggest elf working together to save one little girl's Christmas; it's awesome.

"What Do You Get the JLA for Christmas?" from SUPERMAN v2 #165
Jeph Loeb pretty much makes sure he gets the equivalent of a nice slow softball right down the middle to hit a holiday home run here by assembling the all-star art team of Ed McGuinness, Art Adams, Ian Churchill, Rob Liefeld, Joe Madureira, Humberto Ramos and Mike Wieringo to draw a story wherein Superman buys Christmas presents for the other members of the "Big 7" JLA, but hey, a hit out of the park is a hit out of the park, and this issue is great harmless fun that also helps advance the series' ongoing plots and gets some clever sight gags in to boot. The story follows right on the heels of Lex Luthor getting elected President with the narrative being driven by Superman getting each of his teammates' opinions on the deal, but the draw here is really seeing what Lois thinks Batman wants for Christmas and Rob Liefeld drawing Aquaman.

"Tidings of Comfort and Joy" from FORCE WORKS #8
13-year old Ben was totally fooled by the seemingly obvious juxtaposition of a giant "X" and the silhouette on the cover to this issue into thinking it was yet another gratuitous Wolverine guest appearance, but that's actually Hawkeye, who shows up in this issue as an invited guest of USAgent to the first (and last) ever Force Works holiday bash. Agent's intent is to reunite Clint Barton with his former West Coast Avengers teammates for the first time since the death of his wife, Mockingbird, but unfortunately Hawkeye's distrust of Iron Man and a sitcom-esque bit of confusion where he watches Tony Stark dissing him during a speech on a video monitor then mutes it before he can hear the subsequent compliment scuttles the deal. Speakin of USAgent, his crazy red, white and blue Sgt. Pepper's get-up is another highlight of this issue, as are the attempts of the various Force Workers and Spider-Woman's daughter Rachel to teach Century the meaning of Christmas. Man, I really owe Dan Abnett and Andy Lanning a pair of cards this year reminding them of this bad boy.

Montag, 7. Dezember 2009

The Definitives: Doctor Strange

Here's a tip to aspiring comic creators looking to create new characters: If you're looking to have your male heroes appeal to kids, don't give them greying temples.

From early on in my comic book fanship, I not only noticed that I never saw any real world physical evidence that men started going grey from their temples, I also quickly realized that the dudes sporting white patches around their ears were generally fatherly types who weren't gonna be challening the mulleted ear-pierced glory of Nova or Superboy for my attentions any time soon. This meant I ignored Fantastic Four before they "killed off" Reed Richards and put his wife in a bathing suit with the "4" cut out, did not purchase Green Lantern until Hal Jordan went nuts and got replaced by Kyle Rayner, and never paid any mind to Doctor Strange: Sorcerer Supreme.

In the decade-plus since those youthful days, I like to think I'm developed enough to not be quite so quick in deeming a fictional character uncool simply because of a wacky physical trait. I think the proof in that is that I still can't stand Hal Jordan even though his hair is totally brown again (and Geoff Johns is writing great stories about him)

But in all seriousness, since I was 13, I've gone back and discovered many good FF stories as well as more than a few instances where I dug a Green Lantern yarn starring you-know-who.

I've also taken a shine to Doctor Strange, who I would never think to name as one of my very favorite characters, but I daresay he may top my list of comic book sorcery types. He definitely possesses a certain debonair charm and wizened cool that shines because he's a bit more advanced in years than most characters as opposed to in spire of it.

As my interest has recently been reignited thanks to the Strange limited series penned my the magnificent Mark Waid, here are my personal favorite stories starring the Master of the Mystic Arts.

"The Origin of Dr. Strange"
I'm not a big devotee of the Silver Age generally as I feel a lot of the material holds up better in theory than in practice, and while I'm cool with revering what that old stuff innovated and led us to, I prefer not to re-read it. I would say the two biggest exceptions I've found to that rule--i.e. the stuff I still enjoy reading in nearly 2010--are the earliest installments of Fantastic Four by Stan Lee and Jack Kirby, as well as those of Doctor Strange in Strange Tales by Lee and Steve Ditko. Obviously both strips benefitted tremendously from having artistic giants in Kirby or in Strange's case Ditko whose work was revolutionary and does not feel dated five decades later because it was simply that good. At the same time, the motivations provided by Lee and his co-creators for why their heroes did what they did also went a long way in both instances.

With Spider-Man, I dug the basics of his origin long before I developed any real interest in the character, and I'd say such is also the case with Doctor Strange. This makes sense, as in many ways the prototypical Stephen Strange was very similar to the formative Peter Parker pre-mystic schooling/radioactive spider bite; sure one was a wealthy and successful surgeon while the other was a put-upon nerdy teenager, but both fell squarely into the category of not being out and out bad guys, but also not folks spurred easily to heroism either.

The fact that Strange started out as a cocky jerk makes him infinitely more appealing in my book. That he sought out the means by which to ultimately do good not for that reason but to selfishly help himself adds a layer of pathos to his story and both provides that ever-present danger he could backslide into his previous unethical self as well as the satisfaction when he does not and devotes himself to penance for half a life in some ways ill-spent (I'm actually seeing even more parallels to Hal Jordan as I write this, but I don't want to take time articulating them, just thought it was worth noting).

Strange's origin has been re-told and fiddled with many times since, but I still defer to the Lee/Ditko version from Strange Tales #115 as being rad from the start and not really needing any update.

Marvel Fanfare
When I snagged the Marvel Fanfare trade gathering the first seven issues of that veritable 80's anthology title for a read, no question the crown jewels of the collection were a pair of standalone Doctor Strange stories by a quintet of industry legends, each dealing with Doc up against a brash young would-be contender to his Sorcerer Supreme throne.

In "To Steal the Sorcerer's Soul!" by Chris Claremont and the art team of Marshall Rogers and P. Craig Russell, the crafty Nicodemus uses a little girl to Trojan Horse his way into the Sanctum Sanctorum and then capitalizes on a distraction he created by victimizing Doc's girlfriend, Clea, to transfer most of Strange's considerable power into him. Having to think on the fly rather than rely on his years of experience and most potent spells, Strange jumps to the astral plane and then directs Clea in the use of her own mystical abilities in order to outwit the more-powerful Nicodemus in quite clever fashion if I do say so myself. Rogers' wonderfully wavt layouts aided by Russell's psychadelic inks are the perfect fit for a magic-based story while Claremont's usual loqautiousness also proves quite apt for Strange and makes me wish he had writen the character more over the years.

The ostensible follow-up tale, "The Showdown!" sees the arrogant yet oddly likable Ian McNee show up at Doctor Strange's door demanding a duel for the title of Sorcerer Supreme in a yarn by Roger Stern and Charles Vess. Doc shows poise, calmly inviting Ian in, explaining he has been expecting him, then ushering him along to the arena of mystic combat. Vess unleashes several pages of glorious mystic combat, pulling out all the stops in visually expressing magic in all its glory, before Stern abruptly tosses in a curveball that completely alters the proceedings in an unexpected way. It's a neat bit of smoke and mirrors, so I won't spoil the whole deal here, but needless to say, Strange must again rely on smarts over sorcery to dispatch Ian and teach him a lesson in the process. As much as I like arrogant unsure Doc, I also find his all-knowing zen persona to be neat as well, so I dig this bit of business a lot.

"Strange Matters"
As you may have gathered from the first two entries in this post, I find Doctor Strange to be quite the multi-faceted character, and it's largely in seeing him alternate between various figurative hats (no doubt pointy and adorned with many stars) from which I derive my enjoyment of following his adventures. Another role Strange fills within the Marvel Universe is that of de facto leader and babysitter of the ever-bickering Defenders, serving to try and keep teammates the Hulk and Namor at arm's length lest they tear each other apart rather than their foes.

During his epic run on Incredible Hulk, writer Peter David reunited the three original Defenders for a two-part tale in issues #370-371, illustrated by Dale Keown. It's actually an interesting twist on the typical dynamic, as the Hulk is in his belligerent but more intelligent grey incarnation while Namor is considerably calmer than usual, meaning Strange doesn't need to play peacemaker and instead enlists his two old allies in battling his counterpart Sorcerer Supreme from a dark alternate dimension.

Said baddie Sorcerer Supreme ends up possessing the Hulk and thus fisticuffs ensue, but I enjoy this story far more for PAD's trademark psychological dissection of the three leads and their relationships with one another, Strange and how he relates to his colleagues in particular. And "colleagues" is the right word in this case, as the trio clearly has been through enough to consider one another more than just co-workers, but they're not quite friends either. It's actually quite neat and refreshing to see a super hero dynamic based more on respect and necessity than pumped up camraderie once in awhile, and that's on display in full here.

I actually perhaps most enjoy the scenes between Doctor Strange and non-Hulked out Bruce Banner, as you can kinda feel a swell of pride in Doc for the long-suffering Banner and how he has managed to survive all these years and never been completely overwhelmed by the monster within. Doctor Strange doesn't have too many close buddies in the Marvel U outside of Wong, but he certainly shares something significant with Namor and the Hulk, and it's nice to see the human being get to shine over the magician for a bit, almost like watching your dad when some old college buddies he wasn't particularly to but shares fond memories with need a stopover.

Spider-Man: The Animated Series
Much as I consider the mid-90's Spider-Man cartoon a guilty pleasure, I hardly consider much about it definitive in any significant way, but man, they nailed Doctor Strange pretty stone cold.

In the opening chapter to the shows third season-long "Sins of the Father" arc, the aptly-titled "Doctor Strange," Spidey ends up needing the Sorcerer Supreme's help when Mary Jane gets caught up in a cult run by Strange's archenemies, Baron Mordo and the dread Dormammu. Spider-Man actually goes after Mordo on his own first, but ends up under hypnosis and dispatched to steal the Wand of Watoomb, necessitating Strange and Wong to break the spell and then offer back-up on the Wallcrawler's second run to save MJ.

As you can probably tell from that quick summary, in this half hour episode the folks behind Spider-Man: TAS manage to nail just about all the major hallmarks on Doctor Strange mythology, from his origin to the Sanctum Sanctorum to Wong to the Mordo/Dormammu combo and even the Wand of Watoomb. It kicks off with a pretty nicely-animated (for 1994) fight sequence with Strange putting down the mesmerized Spidey and gives Doc the chance to play the "big gun" cavalry he often serves as in the comics.

The episode also benefits from some stellar voice-casting, as the late John Vernon--no doubt best-known as Dean Wormer in "Animal House," but also a super hero voice acting alum as Rupert Thorne on "Batman: The Animated Series" and a legend to me and my buddies as the immortal Officer Mooney in the classic "Killer Klowns From Outer Space"--exudes equal parts authority and swagger as Strange. And George Takei as Wong? Awesome!

Doctor Strange: The Oath
I know I'm not the only guy reading comics today or reading this blog entry who first realized the potential for coolness in Doctor Strange in 2006 thanks to Brian K. Vaughan and Marcos Martin's superlative limited series Doctor Strange: The Oath. This was the story that allowed me to look past the perception of the stodgy old guy with grey temples I remembered from youth and discover all the other stuff on this list (well, except the Spider-Man episode--that ship had sailed) plus much more.

Vaughan took Stephen Strange very much back to his roots, not turning the clock all the way back to his pre-sorcerous total heel days, but reminding us that beneath the Shakespearean verse and alliterative toys, there was still a self-assured fellow who knew he was very good at what he did and does it best with a wink and a smirk.

The story opens in the medical clinic of Night Nurse and wastes no time cutting to the quick as Wong rushes in with a Doctor Strange who is bleeding out thanks to a gun wound to the chest. Night Nurse races to save Doc's life with the aid of a surprising consult: Strange himself in astral form! Immediately Vaughan ignites sizzling chemistry between these two characters who straddle the medical and super heroic worlds, as ghost Doc has plenty of time to put the moves on the alluring Nurse even as he's overseeing his own emergency surgery.

However there's a third essential point of the characterization triangle of The Oath, and that's Wong. Ever Doctor Strange's trusted aide and closest ally, the typically unflappable Wong faces peril that provides the motivation for this adventure and allows Vaughan to show how much Strange has grown from that self-absorbed surgeon into a true hero who will risk everything for his the people he cares about. We also see the humanity in Strange as the oft-nearly omnipotent Sorcerer Supreme is faced with a problem he can't abra kadabra away, and thus shows his frustration and desperation as he rages against a deadly deadline.

Vaughan creates a unique dilemma for Strange (won't spoil it here) and provides him with fascinating enemies (that either), but the gold here is the presentation of the stoic Doctor as a three-dimensional and likable rogue who is fully capable of demonstrating friendship, romance and passion for doing what he believes. In short, he takes a character who was far too much a deus ex machina for many years and transforms him back into an exciting and vibrant protagonist who motivates events rather than end them.

Complimenting Vaughan's brilliant writing is Marcos Martin, an artist who needs not take a back seat to any illustrator in the modern era. Martin's trademark is the ability to take deceptively simple linework and use it to create gorgeous figures, capturing true emotion in every scene he depicts. He takes to Strange's world like a fish to water, exalting in both the out-of-this-world mystic scope as well as the subtle noir Vaughan uses to paint his renewed picture of the good doctor.

Though he compares himself to Sherlock Holmes throughout the series and the parallels are clear, the great detective has nothing on Doctor Strange in The Oath.
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