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Freitag, 27. Mai 2011

Grocery Store Comics: "Phineas And Ferb Holiday Special 2010"

[You may not always realize it, but there are a number of random print comics on sale at general retail outlets across America on any given week. A lot of them are for kids. Whenever Kiel comes across such a comic at a grocery store, a stop n' gulp, a newsstand or anywhere else they sell Doritos, he buys it. This column is the place where he rambles about those purchases.

As always, reviews on The CKT should NOT be considered any of the following things: The opinion of anyone who works at DC or Marvel. Brief. Smart. Entertaining. Insightful. Spoiler-free. Or vaguely resembling something resembling actual comics criticism. We cool? - KP
]


Phineas And Ferb: Holiday 2010
Disney Publishing Worldwide
Written & Drawn by Various
$9.99
Website Here

Purchased At: Walgreen's Drug Store, Irving Park Rd., Chicago, IL


So to start out for anyone who doesn't know – because I didn't know exactly what this was until I bought the above magazine – "Phineas And Ferb" is a pretty popular cartoon show that Disney produces for their Disney XD cable channel. I mean, it's a big deal in that way that every few years some show comes along where they make a ton of cash selling alarm clocks and Nintendo game and tooth brushes with the characters on them, and Tina Fey does a voice for an episode or whatever. Maybe if you have kids you know this?

Anyway, I picked up this holiday special when it was, you know, the holidays, but I think they actually still have copies at the drug store up the street from my apartment. The cover boasts "9 Exclusive Comic Stories!" which is what caught my eye, and those pages are about evenly split with a bunch of regular kiddie magazine stuff like puzzles, cutouts and little features centering on screencaps from the show. But the comics themselves I found interesting for two reasons.

First of all, one of the head editors on this is Steve Behling – longtime editor of the comics in the late lamented Disney Adventures digest magazine. I always remember Behling's name not just because he put together some fine comics in that previous gig including work from Art Baltazar, Matt Feazel and the very first Roger Langridge Muppets comics but also because when I first moved to New York I applied for a job as his assistant at United Media like 14 times only to be thwarted by pretty tough HR woman. Behling is credited here as co-executive editor of the whole Phineas And Ferb package, and Rob Tokar – who's got a pretty wild mix of credits on Comic Vine ranging from '90s Marvel series like a Northstar mini to Brandon Graham's King City – served as Comics Editor. Really great to see people who know their stuff finding work on a comics-focused project like this.

The second really noteworthy thing out the gate is the fact that the comics pages really stand out, thanks largely to their design simplicity. A lot of the text and image features in the mag are clip-art heavy and somewhat indistinguishable from the advertisements. So when the comic show up – often at five to nine pages at a clip – their clean white gutters make them pop. Flipping through, that content feels like its both the meat of the package and the main event content-wise.


Beyond that, the actual strips are a mixed bag. I watched a few episodes of "Phineas And Ferb" on Netflix before I wrote this, and from what I gather, the whole series follows a pretty strict formula from show-to-show. Each time out, the titular step brother leads launch an improbably crazy project that takes up one summer – building a rollercoaster in their backyard or (in these comics) throwing their pet platypus Perry a birthday party complete with carnival games. In the process, a few things always happen: their sister tries to rat them out to mom unsuccessfully, they're confronted by an adult who asks "Aren't you a little young to be doing X?" to which Phineas replies "Yes, yes we are" and most wackily, Perry always runs off to put on a fedora and fight a mad scientist who's built some tangential plot-point generating machine with the suffix "-inator" attached to its functional name.

If that sounds extremely repetitive, it feels that way watching the show too. I mean, I only saw two episodes, and I got the formula down pat real quick. Hitting those many specific notes in a few comics pages AND matching the simple and pretty flat geometric character designs makes crafting a unique comics story pretty tough. There's nothing here that a kid who likes the show wouldn't instantly recognize as being "on model" but there's also nothing that leaves a big mark on you. I recognize a lot of the creators who worked on the strips including former Justice League Adventures artist Min S. Ku and frequent DC and Disney kids comics artist Eric Jones (not sure if the Scott Peterson credited as writer is the former WildStorm editor or a TV show staffer), but I saw very little from the work here of their personal cartooning flourishes. Some things stand out – a cartoon show within the context of one strip lets Jones get loose one some character doodling for example – but overall I guess my feeling is that these comics don't feel comics specific enough. The stories try a bit too hard to be exactly like the show – one even attempts one of the cartoon's song sequences with a panel of dancing kids accompanied by some floating musical notation – rather than tweaking the premise for the printed page. A little play breaking the Phineas and Ferb threads from the Perry secret agent stuff as separate stories doesn't quite cut it.


But hey...with the names involved here, I'm sure there's room for growth if this particular brand of comic keeps going a while. I originally thought this holiday special was a one-off, but reading the issue, a lot of the text features push kids hard to subscribe to a quarterly iteration (which I think launched this month, though no copies were at Walgreen's). In fact, it looks like Disney Publishing is ramping up for a few different kinds of these $10 comic-heavy magazines under the direction of Behling and his Co-Executive Editor Amy Weingartner including a "Thor" movie tie-in I just picked up and I believe those Pixar magazines that were recently announced. Marvel Editorial provided the comics for the former, but I'm not sure who's going to be putting together the new Cars 2 stuff after they run out of Boom! reprint stuff. Either way, I'm happy to see more kids comics hitting the once mighty general retail market and hope Disney keeps this stuff up for a while.

Montag, 16. August 2010

Random Reviews: Murderland #1

[Editor's Note: As always, the nowhere near semi-regular feature known as "Random Reviews" should NOT be considered any of the following things: The opinion of anyone who works at DC or Marvel. Brief. Smart. Entertaining. Insightful. Spoiler-free. Or vaguely resembling something resembling actual comics criticism. We cool? - KP]


Murderland #1
Image Comics
Written by Stephen Scott
Drawn by David Hahn
Colored by Guillem Mari
Preview Here
Website Here


I knew next to nothing about this Image Comics mini-series up until the week it came out. Amazing as it sounds, even with my job there are books from the biggest publishers in the direct market that slip my notice, and the first time I had a real idea that I'd want to buy Murderland came when my buddy Andy Khouri noted on Twitter that it was drawn by David Hahn. And hey...I LOVE me some David Hahn art.

From his late-lamented Private Beach series to his occasional Vertigo work on titles ranging from Bite Club to Fables to his brief run on Marvel all-ages books like Spider-Man Loves Mary Jane and Marvel Adventures Fantastic Four, it's been a rare thing for me to find a book by Hahn that doesn't immediately please the eye in some way. The artist has a very refined line and cartooning sense that on its surface falls between Jaime Hernandez on one end and Paul Grist on the other. And while Hahn's most recent work has done well to add some weary layers to what could easily be seen as a more cutesy, "light" style on the basic design level, what really brings me back to his stuff is how his characters betray so much personality in the simplest of actions, inflections and ticks. The eyes say a lot in a David Hahn comic book, which is a rare thing even when it's not coupled with some very clear, very unflashy storytelling.

And while all of that is on display in this first issue, the rest of Murderland comes off as something of a mess by comparison. Actually, scratch that. This would read like a mess no matter who was drawing it.

To jam out the plot-basics as best I can, the series focuses on "Method" – an Alias-like femme fatale who can change her appearance to get close to any target – and "Arabber" – some kind of criminal of some sort who's maybe in love with Method or whatever. It's hard to tell. The pair go out on what seems to be a standard "whack a wealthy ass hole" assassination when we learn that they're in fact there to turn the tables on an actual one-eyed assassin who's in said ass hole's mansion. Oh, and everyone has superpowers where they can grown extra bones for kung fu or some crazy shit, and none of them can be killed even by the most drastic of wounds to their bodies so there's tons of disaffected blood and guts and gore. Or something like that. Not much in newcomer Scott's script seems to make a lot of sense or warrant a tremendous amount of in-story explanation.

Let me give you the perfect example. The knick name of our narrator/hitman type is "Arabber" which comes from the (mostly) Black street merchants of (usually) Baltimore, who sell fresh produce from the back of a horse-drawn wagon. Of course, I didn't learn any of that from the comic. I learned it from Wikipedia. Within the pages of the comic, the Arabber term is given significance by our lead, and his identity as such a vendor (or perhaps the son of a vendor or perhaps one who's laid claim to the name of such a vendor, it's never very clear) is thrown out at the last page hook as some kind of essential hook to follow the story to the next issue. But none of it adds up to anything beyond vague hints at semi-important language wrapped in underdeveloped crime saga ciphers.

It's odd, because the script in general reads very confident in the ideas it's putting forth. Scott has no problem shifting between scenes, years, points of view and story threads at the drop of a hat. In the midst of a particularly strange "let me see how easily my crazy powers can rip your throat out" fight sequence between Method and the one-eyed hitman, the focus cascades between the fight, a winking parallel action sequence of a female Rambo type playing on a nearby TV, the oblivious face of the wealthy target and a bit of Arabber's own plot manipulations. None of these threads get enough development on their own, but Scott drops them all into the pot as if to say, "This is crazy. This is cool. This is what you haven't seen before, so it has to be good enough to like."

It isn't. Even with Hahn's self-assured work which can make the gore feel somewhat in place alongside some street-level cops and robbers tough guy talk, Murderland just zips around with no focus assuming your curiosity will be piqued enough to come along for the rest of this mini and maybe even "more tales from the Murderland universe" as the solicitation promises.

I'm not sure if the talent involved sees the entire four-issue series and its eventual graphic novel as the true introduction/explanation of whatever "Baltimore crime story meets mutant super killers" high concept they're hanging this thing on, but I still come to issue #1 of a new comic looking for any semblance of an idea on what that comics about. This one didn't do it, and I'm unsure Hahn's work will be strong enough a pull to bring me back for a second chance next month.

Montag, 15. Februar 2010

Random Reviews: Starman #81 & Superman: Mon-El

[Editor's Note: As always, the nowhere near semi-regular feature known as "Random Reviews" should NOT be considered any of the following things: The opinion of anyone who works at DC or Marvel. Brief. Smart. Entertaining. Insightful. Spoiler-free. Or vaguely resembling something resembling actual comics criticism. We cool? - KP]


Starman #81
Written by James Robinson
Penciled by Fernando Dagnino
Inked by Bill Sienkiewicz
Colored by Matt Hollingsworth


I'll admit, like almost anyone else familiar with James Robinson's original run on DC's '90s incarnation of Starman, I was more than a little trepidant when I heard the writer would be reviving the series as part of DC's "resurrected book" promotion for the Blackest Night crossover. The original 80+ issue run of the series remains my favorite comics story of all time and has one of the few perfect, "please don't revisit this" endings of any series ever set within a shared superhero universe. And while the latter consideration was drawn mostly moot by the fact that Robinson opted out of focusing on the series lead Jack Knight (as he did the last time he came back to the Starman fold for a brief Golden Age story drawn by Jack's co-creator and the artist of the above cover Tony Harris), there were still a lot of things to be "worried" about for someone who holds Starman in as high a regard as I do.


First, let's not beat around the bush: James Robinson is not the writer he once was. And I don't even mean that as the slight I think a lot of you will immediately take it to be. I don't expect every writer whose work I loved at 16 to be writing the exact same kinds of stories they did then, and in fact, I think I'd be pretty bored if they did. Starman was in many ways a story Robinson seemed to build up to via other comics that played with similar building blocks in slightly different milieus (see: his black ops meets Golden Age run with WildC.A.T.S with its Jack Knight-esque Benito Santini and the criminally-underrated Hollywood noir-meets-superheroes series Firearm), and once he'd finished with his opus, the writer seemed to gratefully turn away from beating that same horse (remember how quickly he seemed to succeed the Starman-like elements of Hawkman over to Geoff Johns' more action-oriented take?).

Still, while I've enjoyed a good number of comics written by Robinson since he rejoined comics creative fold on a regular basis in 2006, I admit that his work hasn't excited me or entertained me to the level I'd hoped, which is part of the reason I'm writing these reviews.

The second worry for this book came from the fact that as part of a "late in the game" announced pseudo-fifth week event for a major crossover, the one-off issue that is #81 was almost certainly going to be saddled with art created more to meet deadline than to evoke a specific style. Even before I knew what the final creative team would be, I figured penciling chores on the issue would be handled by any one of the interchangeable Latin American art houses that churn out pages for DC to use in last-minute event tie-ins and movie-related specials. So, um, go me for being right, I guess. So much of what made the original series fantastic comics came from a killer string of artists who placed style and design right up there with cartooning and storytelling. Starman was always a book with a true visual identity – one which didn't seem to jibe at all with what's been going on in Blackest Night.

Taking all that into consideration, I think this issue fared really well. In fact, it not only met my very stringent expectations for a return to Opal City, it largely exceeded them thanks to a creative team that seemed to step up to the plate knowing the pressure was on.

Robinson's script brings out the expressive but controlled voice that made the early issues of Starman such a breath of fresh air in both its prose captions and dialogue work. The Shade – the wholly reinvented villain turned...I guess I'll go with anti-hero – who narrated so many of the older issues has his fingerprints all over this tale in a good way, and even in the scenes not involving the immortal Victorian smart ass, that wry, knowing tone permeates every page. From Black Lantern David Knight's overestimation of his own legacy to the downright Robinsonian conversation between two movie buff museum guards, the writer came back into the world with his grasp of the characters at the ready. And even though the Blackest Night high-concept in general isn't the best fit for the Starman world, Robinson let's the horrific needs of the crossover crash in and out of the characters lives with a sense of purpose rather than obtrusion, much like he dealt with bullshit like Genesis back in the day.

On the art side, I will raise my hand as one proven wrong in that these rush jobs always have to look like garbage. Although, I'm not 100% sure where to place the credit for what I like here. Big props have to go to Sienkiewicz, who despite sometimes bringing a forgettable blandness to his recent string of finishing work makes these pages feel more in line with Starman's past vibe even if it's a bit heavier on the gross out stuff. And holy shit, Matt Hollingsworth crushes the coloring here – greying palettes when the goriest stuff goes down and vibrant touches that bring a sense of place and background when there's very little drawn in to flesh out the world (particularly with the scene in Hope O'Dare's apartment). And since it seems like he just ends up redrawing a lot of the cartooning on these gigs anyway, I'm going to give Bill points for making Shade look like Shade, even though it's a kind of Sienkiewiczy version of Shade (but with that character, swagger goes a long way even when the nose is the wrong shape). And Dagnino pulls off a few solid layouts, though I think the poignancy that was meant for Clarence O'Dare's death fell really flat in a busy 16-panel grid.

Though as all these elements coalesced into an actual story, I found myself divided on where Robinson was taking his very idiosyncratic corner of the DCU. For anyone who hasn't actually read the issue at hand, the character arc at the core of this go round on the Blackest Night express involves Shade's admission that he's gone in with dedicated officer Hope O'Dare for more than being a mere fuck buddy. In fact, he's in love with her, and she's not sure if she feels the same. They fight off zombie David Knight, and by the end, Hope is kind of coming around which is "good enough for now" for our stand-in hero. About as much plot as you can squeeze out of one issue for sure, and done perfectly well for an idea that's boilerplate romantic subplot stuff.

But where Robinson starts to lose me is how incongruent the relationship feels with the rest of the romantic angles he built up over the rest of the series. As much as it was a comic about family legacies and odd bits of continuity and all the other shit fanboys rave about it for, Starman was a comic about how personal relationships would cross with the demands of living the superhero life only to be smashed into devastatingly tiny pieces. Ill-fated romances and romantic abuse abound in that series, and in the end, what forces Jack to give up a life of service to the city he loves is the promise of a quieter life with the woman he loves. Shade and Hope embarking on the first steps of a fruitful life full of both love and crime fighting...well, it doesn't feel dishonest to the characters so much as it feels like an incomplete piece of the narrative. And like I said, Robinson is definitely a different writer today than he was then, and his view on how these elements can work together may have gone through some radical shifts, but I'm hoping that he does pick up on some of these threads as he's said he thinks of doing and puts this relationship through some real stress before giving it the go-ahead to happily ever after.

But yeah. All together, it really felt like a new issue of Starman, and I was really happy to have gotten it, whatever way it came.


Superman: Mon-El
Written by James Robinson ('cept for one story)
Penciled by Renato Guedes (mostly)
Inked by José Wilson Magalhães (mostly)


To continue with my "New James Robinson" kick of the past few weeks, we've got this: arguably the writer's first real stab at an ongoing serial since leaving Starman. Sure, he's technically been on the Superman ongoing since the Atlas arc from before the "New Krypton" crossover and then through that mini event. But still, those stories felt very much like a writer who was happily following the plays called by Team Captain Geoff Johns rather than striking out with his own concept and cast (the one exception being that Adventure Comics special issue featuring the new clone Guardian and the subsequent plot threads featuring said character). And really, Robinson playing second fiddle to his former protégé did him few favors – I'm particularly thinking of scenes like that one moment in "New Krypton" where while flying over Antarctica, Superman flashes an awkward sad bastard face and says, "Pa" just to remind readers of what was happening in the much more powerful work being done by Johns and Gary Frank over in Action Comics.

Though beyond those kind of publishing platform considerations, I think there's a lot that this volume holds in common with Starman in terms of what Robinson seems to think the real conceptual benefits of writing a real ongoing book are. Like his best-known work, Mon-El starts with a few vaguely recognizable pieces of the DC Universe and issue-by-issue adds in some more even lesser known characters as well as creating a few new ones who at first seem to stand on their own but eventually thread back into the main protagonists journey in some way. Fuck, let's even get more specific than that. Each series is anchored by what we now call a "legacy hero" reluctantly taking up the mantle of his predecessor: Jack Knight back then, Mon-El now. The hero has a kind of part time mentor figure who's got his own demons to grapple with: Shade and the clone Guardian. Some of the first forgotten players to be introduced to the main narrative come from DC's forgotten by all but the hardest of hardcore fanboys '70s series DC First Issue Special: The blue-skinned Starman and for the new book a two-for-one presentation of Atlas and Codename: Assassin. The first original players introduced to the cast are a gang of police tied to what's unique about the setting: the O'Dare family for Opal City and the Science Police for Metropolis. And finally, the later addition of super left field DC players come from the corners of DC's publishing history that fall somewhat outside the superhero norm: Western hero Scalphunter back then and a mystery/mystic detective player called both Mark Merlin and Prince Ra-Man who's so obscure even a nerd like me has barely ever fucking heard of him (and I can see why based on his Wikipedia page).

And, you know...after writing that all out I'm starting to think that Robinson isn't that much different of a writer from who he used to be, but conception and execution are two very different sides of the same coin, aren't they?

So execution. Despite the fact that all of the pieces at play in Mon-El are fun, shiny bits of superherodom that should easily sing in the hands of someone with Robinson's craft chops, they didn't quite gel for me by volume's end. Some of the reasons why are easy to spot while others are hard to put a finger on, but I'll start with the most obvious problem and the one that I can hardly fault the writer for: the lead.

With Jack Knight, Robinson had a character who he very deeply personally identified with to the point of feeling like parts of the science fiction superhero story were autobiographical. Add that to the fact that the writer test ran the building blocks of that character a few times before starting Starman and probably thought about who and what Jack meant for years before getting the greenlight from DC, it's no surprise that the hero comes off as a real, three-dimensional human being from damn near his first panel. Jack has style and taste that make him cool but is also kind of a petty dick of a younger brother right off the bat. He's instantly relatable and even more likable. Mon-El on the other hand is a straight up cipher when he's introduced in this volume's first story (a retread of his Silver Age origin by Johns and Richard Donner from an earlier annual). His sole purpose is to make the reader identify more with Superman as a character than to stand on his own, and over the next six or eight issues, he never gets too much of a chance to step out from behind that shadow and give the readers a reason to care about him. Part of this is not Robinson's fault. Mon-El comes right on the heels of a big ass crossover AND has to be explained in by use of some mystery cure for his lead poisoning condition. In that sense, the opening chapters of this book are a handoff between Johns' shepherding of the whole Superman property and Robinson and Greg Rucka's (who's got his own thing going on in Action, I'm sure).

All things considered, it's not as awkward of a handoff as it can be considering what the writers need to do between three series is wrap a crossover, move the main player of the entire line off planet and into a new book and lastly establish several basically brand new heroes in the existing ongoing series. No, they do a fine job of giving each piece their own logical reason for existing, but that doesn't help get some real solid character work up front. Though as the issues roll on, Mon-El's vague quest for an identity of his own sharpens a bit to be a quest to survive a slow-burning illness because he's just beginning to taste what the world and its beauty can offer him. That's actually kind of a brilliant character arc to attach to a cipher. Unfortunately, with so many other cast members already demanding their own page time along with Robinson throwing in his own pet ideas and nods (let's see splash pages for C-list heroes of every continent!), that story and how it lives in the character comes off as half baked.

The other way in which I think Starman really works where Mon-El seems to fall flat is the exact opposite end of the story spectrum from introducing a real human lead: plot. With his former epic, Robinson took a set of characters he had a very strong handle on and threw them all into one catastrophic situation: the Mist's massive attack on Opal City/vendetta against the Starman bloodline. All those internal conflicts and personality quirks had to step out into the light and prove themselves as good ideas in one concise push. Here – again in part because we're coming off a mini event that starred a character who's no longer the star of this serial but needs to be explained away because his name's on the front fucking cover – all the action we get are minor skirmishes throughout Metropolis and the world that serve to give the heroes something to talk about once the punching is done. There are bigger subplot ideas at work for everyone from the Science Police squad to the Parasite to series "big bad" General Sam Lane, but nothing brings all those little plots to the foreground and makes for a story that will really galvanize everything at hand.

Again, some of this is just the perils of shared universe comics at work, but the characters on the whole would have been served much better if at one point a line was drawn in the sand whereby Robinson could have just said, "OK, from this issue on, there's one big fight that we're all getting thrown into, and new readers are welcome to come see what our new cast is all about." As it is, almost every character comes off weaker for not having something specific to fight for with the possible exception of the Guardian who gets a bit of development as both a single dad and a kind of anachronistic "old man commander" in the one issue where the Science Police team up and break out a captured alien (but even those moments come off a bit too cliché). General Lane is probably served the worse by all this cloak and dagger plotting as all we learn is that he really doesn't like anyone that's vaguely like Superman. And look, I know his always supposed to have been kind of a dick, but never in my life would I have expected that Lois Lane's father is the kind of guy who would let the Prankster straight up murder 12 innocent people just to distract Black Lightning for a few days.

What we're left with are a cast of characters with some real cool conceptual power but no great emotional or plot hooks. It kind of reminds me of that one video that was going around last month where the dude is reviewing the new "Star Wars" flicks and after asking people to describe Han Solo (which they easily do), he asks them to describe Qui Gon Jin only to get blank stares and stammers.

None of this is helped too much by the art – mostly presented by Renato Guedes, though he's easily swapped out for some other different artists from that "works quickly and looks modern" Latin American camp I was talking about earlier. When Guedes first appeared on some awful OMAC book DC put out years back, I was really impressed with the surface elements of his style from his attention to architectural and setting detail to the clean quality of his line and how it interacted so well with modern coloring techniques. But the more I read of the guy and his ilk as storytellers, the more I just see stiff posing and a kind of rigid, unexpressive tone to the whole enterprise that gets more and more boring to look at with each issue. There's no zip to these pages. Nothing moves or excites the eye. It's all undynamic elbow bends and billowy capes (exception granted for a pretty fun fight between Steel and Atlas by Pere Pérez and the too fucking gorgeous covers by former Starman cover painter Andrew Robinson).

In the end, a lot about what Robinson is building and teasing here grew on me as I made my way through the volume, but after waiting I don't even know how many months for one damn hardcover to hit collecting this material while the monthly Superman titles went on and on, I'm not really sure I want to try and keep up with this whole story at this point. Outside any story concerns I have going in to further adventures, it is kind of a bummer thinking that all that's being built here will all end in three months anyway when DC brings Superman back to earth. Once the "War of the Superman" crossover is done, I'm betting so will be Mon-El and company's chances of striving on as their own ongoing mostly because sales have been so low on Superman since the "New Krypton" event. And why wouldn't they be? Not one of the characters on display here has ever so much as carried a popular mini series, let alone their own ongoing (Valor doesn't count), so expecting fan support on the Superman name alone never seemed too realistic to me, and with the slow boil nature of the way the comic has rolled out its big character and plot hooks, I'm assuming most people who would have had a go with these heroes have already moved on.

Maybe next time.

Freitag, 18. September 2009

Random Reviews: The Red Circle parts 3 & 4

[Editor's Note: As always, the nowhere near semi-regular feature known as "Random Reviews" should not be considered any of the following things: The opinion of anyone who works at DC or Marvel. Brief. Smart. Entertaining. Insightful. Spoiler-free. Or vaguely resembling something worth your time unless you're madly in love with Archie superheroes like I inexplicably am. - KP]

The Red Circle: The Web #1
Written by J. Michael Straczynski
Penciled by Roger Robinson
Inked by Hilary Barta


For anyone who didn't play along with my reviews of the first two entries in DC's Red Circle launch – a series of four semi-connected one-shots meant to introduce Archie's Mighty Crusaders heroes into the DCU under the pen of writer J. Michael Straczynski – the basic gist of that post was this: I thought the Hangman story was pretty bland, and I thought the Inferno story was a total mess. Contributing to my lack of enjoyment was JMS' bare bones "super story" that was supposed to connect the books in some sense but ultimately explained very little within the story about how the characters are connected, what the so-called Red Circle is or even why the latter character exists or does anything. So: bad start.

Still, I remained undaunted from my goal of keeping up with new comics featuring these characters I for some reason really dig and soldiered on into the final two issues of the introductory series, which coincidentally starred two characters that at face value seem to have a WAY better chance of drawing some attention in the superhero-crazy direct market by dint of having a more traditional heroic design and outlook (in the case of the Web) and having a little bit of actual recognizability with the more casual readers who can still be called fanboys (in the case of the Shield). Well, after reading JMS' take on those two guys, I'm happy to report (well...maybe "happy" isn't the best word. Let's say I'm relieved to report) that things got a little better.


Brief history lesson: the original 1940's Web published by Archie's corporate predecessor MLJ Comics was John Raymond, a criminology professor/writer spurred to fight crime because his brother was kind of a shit heel. Later in the '60s, he became known as the first superhero to hide his activities because his mother-in-law was a raging bitch (more on that in another post next week). Overall, these details don't mean much to the story at hand. In actuality, more than any other Archie hero, the Web is probably best known for having a pretty fun design and little more in the way of an interesting hook, so unlike some others he's really perfect to be rebuilt in any way a writer like Straczynski sees fit.

Although, one thing I think any writer revamping this character would need to take into consideration that wasn't around in the characters past would be the thing you're looking at right now. The so-called "interwebs." The last time this hero had a relaunch, it was in the aborted 1991 Impact line, and although the World Wide Web was around then, it's use wasn't so popular that the name "the Web" would instantly make you think of going online, so instead the '90s reboot involved a team of super spies connected by a kind of teleportation/information network. Today, JMS chose to tie the yellow-clad character to the life-altering piece of technology that's usurped him in that...well, if you live in the DCU you can hire this guy on the internet to save your ass, free of charge. It isn't the most novel concept connecting hero and web ever (hell, it's also the premise of Greg Rucka's new The Question back-up feature), but it serves its purpose well enough. Actually, that's kind of what the entire issue feels like.

Top to bottom, this go-round in the Red Circle story cycle reads like Perfunctory Superhero Comics 101. Our lead this time is a billionaire playboy still called John Raymond. He spent his life living like the pampered rich kid you'd expect him to be while his younger brother devoted himself to helping those in need. Twist #1 comes when John's father dies, leaving all his money to the bad son and telling him on his death bed that the vipers in his family will be after his fortune forever while his younger brother gets bupkis. In an effort to rid himself of guilt, Raymond uses the money for his own vainful kind of philanthropy, becoming the titular hero and using his billions to help the less fortunate who log on to his website http://summontheweb.com. Things are going OK, though critics say the new hero is too small potatoes. Then one night, a nameless villain in a wheelchair kidnaps Raymond's good brother. The Web springs into action only to find Twist #2: that his brother had gambling debts he was too ashamed to ask for help on. Then his brother dies in a booby trap/explosion thing. After the funeral, Raymond declares (as the Web) that he's really serious about helping people who really need it really bad, which was kind of already his mission, but I guess now he's super fucking serious about it. Or something.

I write all these plot points out to help illustrate for people who will never be buying this comic just how by-the-numbers it really was. Nothing stood out as nonsensical (unless you count the entire premise of becoming a web-based vigilante, but come on...it's a fucking superhero comic. Just go with it). None of JMS' more verbose and grating habits snuck in. Nothing in the book made me groan, for lack of a more defined standard of success. But still...nothing was exciting or original or fun about the book. Even down to Robinson's pencils, which had a few fun, loose action panels but ultimately felt like "generic superhero comics circa 2009," the entire operation felt kind of phoned in.

In the end, I don't think the Web is any better off after this issue's creation than he was before the issue's creation. That is to say, it's still a nice costume design with not a lot else going on behind it aside from a name that should hook up with the internet. I guess that means the ongoing series will be an equally clean slate, but after this middle of the road "build up" I'm betting the audience on that book will be smaller than it would have been if DC would have ignored these Red Circle one-shots all together.

Oh, and speaking of the broader "Red Circle" story that was totally underdeveloped in the first two issues, it doesn't get any mention here. Not a single one. Instead, we get another last page drawn by the art team of the next one shot, featuring the army soldier set to become the Shield e-mailing the Web asking for help with his (presumably) really serious problem. So I guess let's get on to that book now...

The Red Circle: The Shield #1
Written by J. Michael Straczynski
Penciled by Scott McDaniel
Inked by Andy Owens


The Shield in many ways is the best of all these origin issue one-shots. It's got the best character design, the best story hook, the best art (thanks to the always kinetic action of McDaniel/Owens) and the most intriguing development pertaining to the broader Red Circle story. So why in the fuck was it the last book released?!?!?!?!?

Like I said above, the Shield is undoubtably the only Archie hero that has any chance of being recognized or seeming important to DC's core readership while simultaneously being the biggest deal in a pure "in universe" story sense. The story of army Lieutenant Joe Higgins – a combat soldier wounded in Afghanistan who's given a second chance in the form of an experimental super suit built by today's go-to comic book fake science nanotechnology – and how his exploits will give the military a leg up on the fight against terrorism would be a big deal for other characters in the DCU. Plus, the twist at the end of the issue revealed how Joe got his powers from his long-lost father who is somehow connected to the shadowy organization called the Red Circle. Add that to the fact that in our real world, the Shield has a great PR hook as "the flag-draped hero who actually came out before Captain America and also adds that patriotic ass-kicker archetype the DC line has never had, and well...Jesus, can you think of a better one-shot to start off the whole introduction of a new group of heroes into DC Comics?

I mean, really, there is absolutely no reason this hero should have been the last one introduced. Ignore the nuts and bolts story implications that his origin would have best led to the introduction of the other characters. Or how his twist ending could have given the still underdeveloped mystery at the core of this whole shebang a great launching point. Forget that. In terms of putting your coolest, best foot forward, burying the Shield at the back of a mini series (yeah, I know they're technically one-shots, but even before the actual sales evidence was released I could have told you the fourth one would have sold less than the first three) really hurts the chances of this story taking hold in the minds of fans. If I hadn't loved these characters and had been a reader who wanted to check out what JMS was doing at DC, I would never have made it to the end of this series to see the debut of the biggest piece of the puzzle. And all of this only gets more confusing when you consider the fact that of the four characters introduced, the Web and the Shield are the ones who are getting their own monthly books out of this whole thing. They're supposed to be the stars, and they got the crap lane positions out of the starting gate!

I just don't get it, man. I just. Do not. Get. It.

And, you know, there are a few things I could nitpick about this specific issue in an execution sense from why American troops are fighting enemy combatants in Afghanistan who are wearing uniforms (did the Taliban buy a tailor's at some point?) to the totally bewildering final page featuring Inferno standing in the middle of a hedge maze (is he actually going to go there at some point in his backup feature, or was that some kind of a metaphor?), but ultimately, the best I can say about this book and all these one-shots is that I'm very glad the follow up monthlies will be written by people who aren't J. Michael Straczynski. I know that there won't be as much heat on the comics without his name (as if that helped), but from what I've seen online and in person, the largely lesser-known talent taking these characters forward seem a lot more enthusiastic about making the concepts new and fresh than Mr. "My movie got nominated for an Oscar this year so who gives a fuck?" seemed to be. Once I get a good read on the first issue of The Web ongoing, I'll come back and do another of these reviews. Let's reassess then, huh?
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